Author: Sinead

Perpetually curious, gamer, Science Communication graduate, healthcare admin, too pedantic for my own good.

Help! I’m a gamer who can’t* wear a headset

Now that gaming is such a known and celebrated part of the world, and has stopped being portrayed as a negative hobby, aspects of it have become standardised and locked in as essential parts of the activity. Across media, adverts, videos, and streams, gaming now has an expected portrayal with standard steps. You boot up your console or your PC “setup”, covering your aesthetically arranged desk in an RGB glow, settle into a comfy chair, put on your outside-world-blocking headset, and get immersed in another reality.

When you have to do any of those parts differently to that stereotyped (and marketed) pattern, it does kind of feel like you’re doing it wrongly.

* By “can’t wear”, I don’t mean that wearing a headset is completely impossible. It’s more that, due to a combination of hearing/audio processing issues and sensory oddities, wearing headsets or earphones is often very uncomfortable. Listening to game audio and chat audio simultaneously through headphones – achieving the “immersed” type of experience that is portrayed as the ideal and default way to game – is not the way gaming works for me. As a result I’ve spent a lot of time looking for ways to have an audio setup that means sociable gaming can just work for me.

Now that I’ve tried a lot of different options and finally found one that works for me, it makes sense for me to write down the types of alternative options and their general pros and cons to hopefully help anyone in the same boat. (I’ve spun off my specifc limitations/caveats, and the options that did and didn’t work for me, into its own post).

Alternatives to a typical headset.

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Review | The Finals

In the year 2100, the world’s most popular sport happens virtually rather than physically. Competitors don VR headsets to enter matches of The Finals, fighting for both money and the attention of the show’s many sponsors, whose gifts of merchandise act as badges of honour.

This premise sounded pretty interesting, generic name aside, so I tried The Finals out on a whim after hearing positive comments on its gameplay from friends, knowing very little beyond that it was an FPS. It didn’t get off to the best start because the first thing I saw after installing and launching the game was a “create an account” screen. (If I did reviews out of 10, games with mandatory account requirements would automatically lose at least half a point!).

Once reluctantly logged in, however, I was impressed by the surprisingly effective tutorial. The tutorial included a shooting range with distance markers, vertical structures to practice traversal, and droppable items to practice changing the environment. There were also both hostile and friendly training dummies so that players could try out using healing items and creating cover for allies as well as fighting, reinforcing the team-based aim.

During the tutorial I experienced an interesting visual glitch where my gun became detached from the rest of my character, making it impossible for me to change weapons or interact with objects. However, this turned out to be the only bug I encountered: The Finals provided remarkably (by 2024 standards) stable and bug-free gameplay. Unfortunately, that’s one of the few compliments I can provide, because despite its mechanical and functional quality, the game did not click at all for me.

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Technological Overthinking #3 | Retiring Last.FM

This installment of overthinking yet again revolves around music, but this time it’s about keeping a long-term record of what I choose to listen to over time. (This was partially inspired by wanting to have my own version of a Spotify Wrapped that didn’t require Spotify!)

A couple of years ago, I decided that I wanted to keep a consistent play count and record of what I’d listened to over time, that wasn’t solely dependent on my PC. I’ve reinstalled Windows, corrupted things in Windows, and changed hard drives out frequently enough in the past that I’ve had to recreate my music library data quite a few times before. Also, I don’t only listen to music on my PC, so using an external source that could collate data from my PC, my phone, and any manual additions, seemed to be the best approach.

Last.FM was the main tracking service I’d heard of, and it seemed trustworthy because of having been around for such a long time, so it felt like a good choice. I signed up for Last.FM in December 2021 and, at first, I really liked using it. My media software of choice, MusicBee, has a built-in Last.FM feature, so automatic scrobbling (the Last.FM term for ‘keeping track of a song being listened to’) from my PC was easy. I enjoyed the recommendation mix and radio, as they gave me a way of discovering new music that wasn’t attached to a streaming service.

The listening statistics were also fun to use, as they covered both global and personal stats. Being able to look up an artist or album and see which of their albums and tracks had the most listeners was interesting. But being able to click on an album and view my play-count of each song from that album, and to click on a song and see each time that I had scrobbled it, was a whole new level of data to enjoy.

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Learning from a 12-year-old T-shirt

A couple of days ago, I did my roughly-annual check of clothing to see what should be resold, put in a charity bag, or thrown away. Normally, this is a quick task, as I’m not someone who owns mountains of clothes *1.  (Also, I pretty much have the wardrobe of a cartoon character – whether I’m at home, at work, or socialising, I will be wearing the same type of outfit 95% of the time).

This time, the clothes-check was slower than usual, as I felt irrationally guilty about throwing away two specific long-lived items. Trying to figure out why I felt guilty led me down a wandering trail of thoughts, where I learned and reflected more than I expected to. So, in recognition of the thought-trip that followed this throwing-away, and partly inspired by Tom Scott’s “hoodie.mp4“, I’m going to preserve both the things and what I learnt from them digitally rather than physically.

The two specific things are: a) a Mass Effect t-shirt and b) a grey checked shirt.

Firstly, the checked shirt. I know that I bought it during one of the first times I visited my mum after she moved house, so my best guess is that its from 2013-2014.

I had worn it nearly to death; the fabric had become so thin and bobbly that the outside of the shirt looked like it should have been the inside. As it was teenager-sized (a rare perk of being a short adult), the sleeves weren’t long enough, so I could only ever wear it with the sleeves rolled up and buttoned. So it wasn’t even particularly practical – despite that, in previous clear-outs I had chosen to keep it in place of other shirts that were more useful.

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Review | Exoprimal

Exoprimal can be roughly described as the result of asking a nine-year-old to describe “the coolest thing possible”. How so? Because you are a mech suit pilot who has been yoinked through time by a rogue AI in order to blow up ludicrous numbers of dinosaurs.

Now, there is more to the story than that headline description. There is an interesting plot, which focuses on your crew gathering enough knowledge and data to escape the mysterious island you have crashed on to and to discover the Leviathan AI’s intentions. There is an often-humorous set of supporting characters with distinct personalities and motivations. There is a well-balanced set of available exosuits with some fun abilities. There are in-match upgrade systems and comeback systems that can let you seize a last-minute victory. But if you do just want to switch your brain off and vaporise thousands of dinosaurs, or if you want to briefly be a dinosaur, Exoprimal has still got you covered.

Exoprimal is a PvPvE game where two rival teams of mech suit pilots (known in-game as exofighters) race against each other to complete sets of PvE objectives before either directly competing in a PVP fight or teaming up to take down a larger boss. Starting from the basic Dinosaur Cull objective, which simply requires slaughtering a few hundred dinosaurs, the range of objectives includes Overwatch-style payload-pushing, protecting a valuable NPC, capturing control points, and smashing sets of beacons with a giant hammer. Matches generally contain 3-4 objectives plus the final round, which is a fair length that doesn’t usually feel too rushed or too padded. 

During PvE objectives, players can disrupt the rival team in one of two ways. Firstly, they can use a Dominator powerup: this summons a controllable dinosaur which is then transported into the enemy arena (similar to invading the other team’s map in Destiny 2‘s Gambit mode). In dino form, you can either attack the enemy players or contest their objective to slow their progress. Alternately, if you are falling far behind the other team, Leviathan may offer you a last-ditch Upgrade. If you are offered an upgrade, your team must find and kill special “trigger” enemies. Killing them quickly enough to appease Leviathan upgrades the other team’s game, making their enemies stronger and giving your team a chance to catch up.

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Review | The Importance of Being Interested – Robin Ince

The Importance of Being Interested went on my book wishlist as soon as I saw its back cover description and its promises of exploration and wonder. It aims to be a book of science communication rather than a book of science facts, where author Robin Ince tries to convey why he finds science wonderful and inspiring rather than clinical and cynical. Spoiler alert: he does this really well.

Each chapter focuses on a topic – including time, the universe, conspiracy theories, and religion – and features answers and discussions from scientists who work in areas related to that topic as well as people from other fields who have interesting perspectives to offer, from astronauts to authors to paranormal investigators. These chapters and their discussions will probably introduce you to areas of science that you didn’t know existed. For me, this book was my first introduction to the idea of space archaeology, and Ince’s brief explanation of the field demonstrated both the sheer coolness of that title and the meaningful value of the field. (He also gets bonus points for not following up any of the odder-sounding aspects of the book with the usual tired jokes about research funding!).

The input from the experts also feels “just right”:  Ince gives each expert space to explore ideas rather than being forced into simplified soundbite answers, but without just parroting their words. Some experts reappear across multiple topics and chapters in a way that feels natural and contributes to the book feeling like a larger conversation rather than a linear list of topics.

“Black holes are the reason spaghetti needed to be transformed into a verb”

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Mini-Review Collection – Demo Edition

During the last couple of months, I’ve been trying to get out of my “only playing Destiny 2” rut. Exploring the demos section of the Xbox store seemed like a good place to start, as I knew I would be likely to find something that I wouldn’t have thought of searching for.

I tried a mixture of games; these four games are the ones I played and thought about enough to write a fair review for.

  • Ghostunner – 3.8 GB
  • Klonoa: Phantasy Reverie Series – 3.5 GB
  • Button City – 840 MB
  • Dead Pets Unleashed – 2.5 GB

Ghostrunner

During the opening cutscene, your character is betrayed and brutally attacked. Then you awaken, having been repaired by an AI who then tells you that you need to release them from prison. So far, so cyberpunk. However, while the story presented in the first level seems a little generic, the gameplay is the star of this show.

The Ghostrunner demo contains the first two levels of the game, which show off three main gameplay types. One type is pure traversal; using your Ghostrunner abilities of sliding, grappling, jumping, wall-running and air-dashing to fluidly travel across the city. The second type is combat sections, which are closer to being puzzles than typical fights. Enemies die in one hit, but so do you. So the combat sections are about using your parkour skills to zip to each enemy in turn before they can see and lock on to you, deliver the killing blow, then zip over to the next enemy, in as seamless a chain of movement as possible. The best comparison I can make is that it’s like a hybrid of Mirror’s Edge and Superhot, without being a copy of either game.

During the combat sections, you will die a lot. However, the game is designed with that quick trial-and-error loop in mind – checkpoints are frequent, death has no obvious consequences, and you respawn very quickly – so combat doesn’t get too frustrating. (There is also an upgrade system, and an assist mode, in the full game, but neither of these were present in the demo, which I think was a misstep).

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Review | Beasts of Maravilla Island

After completing the first level, I felt that Beasts of Maravilla Island was fairly good yet not particularly memorable. But then I saw the second level. Its celestial blue-and-purple colour scheme, dotted with glowing plants and vibrant creatures, absolutely delivered on the feeling of awe and wonder that Maravilla aimed to create. For me, that environment took the game straight from ok to good, and guaranteed my interest in both finishing the game and writing a review of it.

Beasts of Maravilla Island is a third-person snapshooter where you control Marina, a wildlife photographer. Marina has grown up listening to her grandfather’s stories of Maravilla Island, a magical-seeming place where he was once shipwrecked. Now, armed with his camera and his detailed journal, she is visiting the area to see if her grandfather’s stories are true, and to share them with the world if they are true.

During the introductory custscene, Marina is on a ship to the island, and at the start of the game she mentions that she will be picked up the next day. This makes clear to players that the adventure will be fairly short, but more importantly, it sets the tone for the rest of the game by making clear upfront that Marina is not lost, abandoned, or in danger.

After landing on the shore, the first main area, the jungle, is just a short walk away. The Singing Jungle is a vibrant and tropical area filled with colourful birds, gemstone-themed beetles, and climbable vines. This area introduces the player to all of the necessary mechanics; moving, taking photos, picking up objects to solve puzzles, checking the book of stored photos, and checking the journal for clues about the creatures.

The second area, which really caught my attention, is the Glimmering River, a night-time zone with waterfalls, glowing rivers and crystal caves. Here, there is a little more interaction with the focal creature, including a charming game of fetch, plus puzzles that gently build on the ones players solved in the first level.

The final level – the Painted Plateau – contrasts with the previous two, as areas of withered grass and barren rocks suggest that trouble has come to the peaceful world. Desert-based plants and creatures like cacti, lizards, and birds of prey prevail here. Bonus points for Maravilla here for being possibly the only game I’ve ever played with spiders that aren’t scary at all.

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Insomnia 69 Gaming Festival

Last weekend, I was finally able to return to the Insomnia Gaming Festival, which I last attended in 2019. Given just how much had happened in the interim, I was curious about whether the festival would be how I remembered it, or whether it would have been forced to take a new form.

Friday

The first thing I noticed was about Insomnia was that the event seemed smaller this year. We arrived at the entrance hall only a few minutes before the 10:30am start time yet were still near the front of the line. Similarly, while we had previously queued in front of a large stage, this time we were presented with a corridor made of barriers and a single screen that played the same 2-minute intro video for the entire weekend. While the usual staples of playable games, tabletop games, merch stands and exhibitors were all present, there were less of them than in 2019. In fact, Friday was much quieter than I expected.

Initially, some of our group were disappointed by the smaller scale and lack of upcoming games or AAA games, given that at previous shows we had been able to play games like Marvel’s Spider-Man and The Division 2 before they were released. I wasn’t particularly annoyed, as the main reason why I go to Insomnia is to spend time with friends who I only physically see at Insomnia, but I definitely hadn’t found the festival as impressive as I had found it in 2018 or 2019. Fortunately, the Pub Quiz later provided some context that assuaged my worries and changed my view of the weekend.

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Review | Tiny Tina’s Wonderlands

I can often take months (or years…) to complete game campaigns, so finishing a campaign just 10 days after a game’s launch may actually be a speed record for me!

While I have played most of the Borderlands series, I’ve never played the Assault on Dragon’s Keep DLC for Borderlands 2 that inspired Tiny Tina’s Wonderlands. So I had limited knowledge of what I was in for, beyond that the usual staples of humour, loot, and eccentric randomly-generated-guns would receive a tabletop twist.

This guess was correct, but I found that Wonderlands was a larger, denser, and even funnier game than I was expecting. Unfortuately, it was also a buggier game than I was expecting. But let’s talk about what Wonderlands is aiming for first, before going into specifics.

The context of Tiny Tina’s Wonderlands is that people inside the Borderlands universe play a tabletop game named ‘Bunkers & Badasses’. After travellers Valentine, Frette, and the Newbie crash their spaceship into a mountain, Tina lets the stragglers rest in her house until they’re rescued… but only if they play ‘Bunkers & Badasses’ with her.

The gameplay of Wonderlands takes place inside that round of ‘Bunkers & Badasses’. You play as the Newbie, who is controlling the main character of the ‘Bunkers & Badasses’ match, while Tina is the bunker master in control of the story, and Valentine and Frette act as the Newbie’s advisors. This structure gives the game chance to experiment with the usual Borderlands style and gameplay, while also leaving lots of room for messing with the fourth wall and packing the game with an even wider range of references and shout-outs than usual. So far I’ve found side-quests that reference media as far apart as The Secret of Monkey Island, The Smurfs, and Don Quixote.

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