Author: Sinead

Perpetually curious, gamer, Science Communication graduate, healthcare admin, too pedantic for my own good.

Review | The Swapper

Full disclosure: due to my ineptness at puzzle platformers, the helpful Adoboros handled puzzle-solving, while I watched and occasionally gave him useful ideas.

When launching The Swapper, the first thing I noticed was its atmosphere (pun not intended). It’s not horror-game-tense or oppressive. Instead it’s somber and melancholy, a tone I’m unused to seeing in games. The next thing I noticed was its uncommon style. Every location and character model was hand-made in clay then digitized through photographs to create a unique world. It’s diffcult to understand just how much work went in to crafting the game, especially as it runs at 60 frames per second.

The Swapper opens as a lone astronaut is ejected into space inside an escape pod. When the pod lands, you take control of the silent astronaut, and start to explore the doomed spaceship Theseus. The remaining crew are hiding in a sealed chamber, so your path is isolated and your exploration uninterrupted … until the scenery starts asking philosophical questions.

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Research Update | Publication

Today, I found a nice surprise in my email inbox – a notice that my journal article based on my MSc dissertation has finally been published. My article is freely available from its journal, Open Praxis, and my questionnaire is available to read (or use in your own projects) here.

I also had some interesting notifications on my usually-dormant Twitter account as a result of the journal tweeting out each new article in the current volume. Seeing a couple of “likes” from people who had attended my OER17 presentation was nice, especially as that was close to two years ago.

Completing my article is also helpful for me for another reason. I’ve wanted to talk about the process of research, and about academic publishing, on this site, but I didn’t want to do so until after I’d had at least some first-hand experience.

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Review | Quackery: A Brief History of the Worst Ways to Cure Everything – Lydia Kang and Nate Pedersen

10 years ago, I took a GCSE history course on Medicine through Time, which was so engaging for me that I now credit it as part of why I ended up studying science communication. Since then, medical history has stayed as one of my cyclic background interests.

Quackery aims for a tone somewhere between a medical history textbook and a standard popular-science narrative, then strikes that note precisely throughout. It focuses on information about historical treatments, figures and ideas, rather than any autobiographical elements or personal narratives. Because Quackery is so consistent, it skirted the edge of monotony when I read much of the book in one sitting. However, the authors’ quick pace, and their frequent dry-humoured side notes and reactions, liven up the text.

“Edinburgh physician James Young Simpson was another nineteenth-century pioneer in anaesthesia. That is, if pioneering meant inhaling random substances with your colleagues, just to see what would happen.”

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Research Update | Revision #1

After submitting my article in September, I recently received my reviewer’s verdict. I had some revisions to do and two weeks to do them in, but now V2 of the article has been completed and re-submitted.

Luckily, most of the sections were satisfactory. My abstract needed some extra information, to which I initially thought “that’s impossible, I’ve only got 150 words!” However, I was wrong — my new abstract fits way more information into the limited space.

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Review | In the Land of Invented Languages – Arika Okrent

Although we use language in everything we do, we rarely need to wonder about how our languages could be improved. Even if we do, the thought of making a whole new language to fix those flaws seems ridiculous.

Language creators, from scientists to philanthropists to eccentric sociologists, take centre stage in “In The Land of Invented Languages”. The book makes sense of invented languages — languages developed by just one person — by explaining why some of those languages were developed and what the inventors were trying to achieve by creating new languages.

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Review | The Violinist’s Thumb – Sam Kean

Biology is a conspicuous weak spot in my knowledge. My psychology education taught me a little about neurons, neurotransmitters, and brain structure. Beyond that, my main biological knowledge is trivia about platypi. So I read The Violinist’s Thumb less to learn about specific topics than to better understand how all these concepts of DNA, genes, cells and chromosomes related to each other.

The introduction sets up a powerful tension between the  scientific value gained by understanding DNA and the fears thrown up by confronting our genetic building blocks. From there, we discover the parallel stories of Gregor Mendel and Friedrich Miescher, who first isolated genes and DNA. Using these building blocks of genes, Kean leads readers towards larger structures such as chromosomes, viruses, humans, and human cultures.

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Review | Scientific Babel – Michael Gordin

This year, about 2.5 million scientific articles will be published. Roughly 90% of them will only exist in English. So how and why did English become the default language for scientific work? If that question interests you, you might appreciate Scientific Babel.

Scientific Babel is about the languages we use to create scientific knowledge, and how the “language of science” has changed over time. It’s partly a history of science, and partly a discussion of how languages and cultures rise and fall.

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Study Summary | To protect students who self-injure, focus on helping them manage emotions

Research from the University of Washington Medical School suggests how to improve treatments for college students struggling with non-suicidal self-injury (NSSI). Treatments which develop people’s practical skill in managing emotions may be more effective than the current therapies that increase people’s confidence in their ability to cope with events.

The study involved 187 students with a history of self-injury. The students provided information about their experiences with NSSI, including the age at which they first self-injured and the reasons behind their self-injury.

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Review | Forza Horizon 4

If you’ve ever played a Forza Horizon game, the core of Forza Horizon 4 is pleasantly familiar. Its most important aspects — its cars and locations — are as impressive as you would expect. FH4 refines the classic Horizon open-world gameplay and extends it across even more environments, taking you from muddy cross-country treks to snowy hills and frozen lakes.

Showcase races, which place you against showstopper competitors like planes and hovercraft, also return. Although these are fun displays featuring ingenious opponents, the showcases occupy an awkward middle ground between a setpiece spectacle and a race. Showcase races are focused on putting you and your opponent in the right positions for dramatic jump scenes and conflict points, which detracts from their stated role as a race. I have a game clip of myself trailing a Showcase opponent yet suddenly being switched to first place as a race ended. It’s a minor gripe, but that kind of switching makes Showcases feel somewhat dishonest — I believe the Showcases would have been better if they were purely a spectacle, rather than being a mixture of race and setpiece.

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Review | Spec Ops: The Line

Last week, I finally played Spec Ops: The Line (only 6 years late!). I’d heard about its ambitious, ethically challenging story, but I’d tried to avoid spoilers. Going into the game, I knew one thing; I would have to make choices that I wouldn’t want to make.

I was expecting tough choices from The Line. However, I wasn’t expecting false choices. The Line contains a mid-game scene where protagonist Walker (and by extension, the player) is treated as if they can choose between two actions, even though the game mechanics allow only one. In the next dilemma, the game lets you continue assuming that only one choice is possible; this time, you could have done something else.

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