Tag: demos

Mini-Reviews | May 2025 Demos

Spilled! (PC, Steam)

Spilled! is a very small game about making the world a nicer place. You pilot a boat, armed with a water cannon and a big scoop, through polluted, oil-filled water to clean up the gunk, sweep all of the debris away, and rescue stuck animals. Returning the mess and debris to a recyling centre gives you coins which you can then spend on upgrades for the boat, such as faster speed, a larger holding tank, or an even bigger scoop.

It aims to be relaxing, rather than intensely fun – the reward for cleaning up each area is seeing the formerly brown and murky waters returning to beautiful blue ones teeming with coral, tropical fish and plants, and rescuing its creatures from being trapped in muck, rather than acheivements or loud fanfares.

The controls are simple: RB/RT to accelerate, LB/LT to slow down, B to stop, and the left stick to turn. (Just note that the turning is relative to the screen, not the boat, so holding the stick left will make the boat turn towards the left of the screen regardless of direction). The water cannon and magnetic scoop are assigned to the face buttons, which the settings menu describes as “button north/south/east/west” – I’m not sure if this is a programming/translation efficiency thing, or just a quirk, but either way I quite liked it.

The UI is also very minimal, as the small size of each sub-area, and the choice to have a recycling center and upgrade stations in each sub-area, means that information such as your coin count and the number of coins needed for upgrades can be stored on these buildings and not require any HUD space. The instructions are wordless, which I often dislike, but it this case it is done well – the pictures and icons used are very clear, as are the video prompts that show how to activate an upgrade station when you drive into it.

The pixel-art graphics are very pleasant and detailed in the environments I saw during the demo, and they demonstrate the relaxing nature of the game well. The gentle piano-led soundtrack also supports this. While I wasn’t the biggest fan of the “slurp” noise of sucking up the oil from the water, that’s just my dysfunctional ears – the sound does work well in the conext of the game. (It can also be turned off separately from the music.).

When I finished the demo section after about 20 minutes, the ending screen said that there was “about 45 minutes of game left after this point”. Spilled! is made by one developer, Lente, with another person assisting with graphics, and its clear that they are aiming to share a small but finished and polished game, rather than overpromising and having to compromise.

Am I buying this one? Yes. £4.49 for what will be an enjoyable 1-1.5 hours, and which supports the indie-est kind of indie dev, is a fair trade for me. Spilled! is a definite recommend if you like games such as Unpacking or Powerwash Simulator. As a bonus, 10 cents from every sale goes to a whale and dolphin conservation charity.

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Mini-Reviews | April 2025 Demos

Potions: A Curious Tale (Xbox)

Potions: A Curious Tale is an adventure game with a focus on crafting, and a “wits over weapons” approach to combat. This is conveyed clearly from the first interaction with an enemy, which lets you stumble into the right thing to do in a way that feels surprisingly natural. Similarly, the plot is explained through dialogue rather than explicit instruction or popups, but in a non-annoying and quite natural-feeling way.

As protagonist Luna, your aim is to develop your witching skills and potion reportoire by learning from your Granny, the towns potion master. During my play time, the majority of missions could be boiled down to problem-solving via fetch quests and exploring new areas to find ingredients for crafting a large variety of potions. The crafting system is based on blending different amounts of earth, air, water, and fire ingredients, which gives enough structure that you can start experimenting with combinations straight away. Some missions also include combat encounters, which are intended to be managed by using the environment (and even other enemies) to your advantage, rather than by just throwing potions everywhere.

One of my favourite parts of the game was its art style, which is aesthetically pleasant and calming but not boring. Each area has a distinct colour palette, collectibles, and cast of enemies. There are also some graphical quality-of-life features, such as ingredients being highlighted in purple during conversations and some interactable objects being highlighted in yellow. While there are no maps for individual areas, the visual clues provided are fairly easy to understand: for example, paths that lead back to the main map have a different appearance to the regular paths in that area. Also, once you have navigated to a deeper area of a zone, you can then choose to go back to that area. E.g. on reaching the Deep Dark Forest, you can choose to enter at the 1st, 2nd, 3rd or 4th sub-area. This cuts down the backtracking needed for longer quests without removing the locations entirely.

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