
In the last few months I’ve picked up a fair few games for myself, as well as being given some. I’ve only just started catching up on this backlog, and the first one I started with was Capcom’s Remember Me.
Remember Me is set in Neo-Paris, year 2084. In this timeline, memories can be stored digitally, medically traded and sold. This commodification led to the introduction of Memory Hunters, elite agents who can steal memories; Memorize, a corporation using memory hunters to create a 1984-style surveillance state; and Errorists, a rebel alliance formed to take down Memorize.
RM is described as an action-adventure game, though in play it turns out to be a bit of everything- there’s combat, puzzles, stealth, collectibles, hacking, acrobatics, and even more combat.
The combat makes it very easy to see its a Capcom game, and its more involving than a typical action-adventure game- combos are built from unlocked special abilities (Pressens), meaning you can choose how you build your combos, speccing for increased damage, the ability to cooldown special abilities more quickly, or to regenerate health. However, even though you choose what abilities the combos have, what buttons are used cannot be changed- and seeing as the two combos given for the majority of the game are X-X-X and Y-X-Y-X-Y, actually using them is still quite repetitive. A very nice touch during combat is the background music, which turns from ambient noise to techno-ish when enemies appear, and also is at least partly linked to your fighting performance, getting louder when you land the last hit of a combo.
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