Tag: science in media

Impressions | The Two Cultures – CP Snow

I was introduced to “The Two Cultures” during the first lecture of my scicomm MSc. When we were talking about scicomm history, “The Two Cultures” stood proudly on our timeline alongside documents which were fundamental to the field. So I wanted to read it for myself.

Originally “The Two Cultures” was a lecture, presented by scientist-turned-fiction-author C. P. Snow in 1959. Snow’s titular cultures were “people of the humanities and literature” and “people of the sciences”. In the lecture, Snow sketched out  divisions between these cultures, with anecdotes from his experiences as a novelist amongst scientists and a scientist amongst literary intellectuals. He blamed this cultural divide on Britain’s education system, which forced people to specialise in one subject too early and prioritised humanities at the expense of science and engineering.

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Science in Video Gaming: What makes Overwatch special?

Although I’m both a science nerd and a video game fan, those interests don’t intersect often. Scientist characters in video games are often feared (or laughed at) from a distance, rather than being understandable or sympathetic. Worse, they are usually locked into two narrow roles:

The “Mad scientist” –  a friendly yet distant and absent-minded tinkerer, whose inventions take on a life of their own or wind up as destructive rather than helpful.

The “Bad scientist”- a character who focuses entirely on their intellect and considers themselves superior to non-scientists. They can be obsessed with finishing their research or completing their next latest invention, regardless of its use or consequences. Many take utiliarianism to an extreme, seeing no problem with immoral or hurtful acts if they might achieve a greater good.

Overwatch, like many other games, has characters which fit these stereotypes. The Bad Scientist role belongs to  Moira O’Deorain, while the resident Mad Scientist is Dr Jamison Junkenstein, the Halloween variation of Junkrat.

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