Author: Sinead

Perpetually curious, gamer, Science Communication graduate, healthcare admin, too pedantic for my own good.

I finally finished … Saints Row: Gat Out Of Hell

According to TrueAchievements, I first played Saint’s Row: Gat Out Of Hell in July 2015. While I’ve dipped in for a couple of co-op sessions since, it’s been on my “I’ll finish this eventually” pile for years. My plan was to spend 1-2 hours finishing any remaining campaign missions on and fulfilling any close achievements, and then to retire the game completely.

What actually happened was that I spent around 5 hours that evening finishing every activity New Hades had to offer, and unlocked the 100% activity ending. After my second evening of exploring, I had beaten up Satan, and collected every orb, book, and piece of audio commentary. Then I saved my progress and realised I was at 98% game completion…

So the day after that, I went for full 100% completion. It’s safe to say that Gat Out Of Hell caught my attention, and my time, much more this time around.

Saint’s Row: Gat Out Of Hell is a standalone expansion pack that follows on from Saint’s Row IV. It features the same open-world gameplay and upgradeable superpowers found in IV, but moves the actions to a new location – Hell itself. As Johnny Gat and Kinzie Kensington, you must prevent Satan from marrying his daughter Jezebel off to Johnny. You do this by getting supernatural assistance from a cast that includes previous Saint’s Row characters as well as famous additions like Blackbeard and William Shakespeare.

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Game Review Tier List and Review Collection

Given that game reviews have accidentally become my most common posts on this site, I wanted to make sure I was doing them as fairly and as well as I possibly could. One part of this, for me, is figuring out how I compare games to each other. While I don’t want to get as granular as using a number or percentage system, as I think that I would then focus too hard on those numbers at the expense of looking at the individual games, I did want to add some kind of structure.

A more general tier or category list, that covers the most likely possible options without forcing reviews into a rigid scale, seemed like the best approach. While this will change in future if I need it to, the table below contains the rough framework that I’ll use for comparing games.

I’ll also keep a running list of games I’ve reviewed in each tier below – consider this post the meta-post for my game reviews!

TierDescriptionDefining Game
AmazingGames that are so strong in design, gameplay and enjoyment that they offer an excellent experience to many different audiences. Games that are the pinnacle of their genre, or even the inventor of a genre.Grand Theft Auto V
BrilliantGames that offer a consistently great experience, are finished to a high standard, and have very few weak points.Spyro Reignited Trilogy
CoolGames that are just “good” – competent and fun, but not extra-special. e.g. games that are technically good but formulaic, or games that are enjoyable but not impactful. The default tier.Team Sonic Racing
DisappointingGames that had an interesting concept but executed it poorly e.g. technical or design issues made them difficult enjoy to their full potential, or promised features were missing on release.
Alternately, very generic games that don’t have any new/creative ideas.
Onrush
ExperimentalGames that are so novel, or so reliant on deconstruction or meta-narrative, that they are polarising. Generally, people who like weird indie games /art games will enjoy them, while people who don’t like them won’t.Beyond Eyes
FailureGames that offer little or no enjoyment e.g. shovelware. Or, games with such extreme technical flaws that they can’t be played/enjoyed.Call of Duty Vanguard (Beta)
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Tech Support Adventures | iMovie Compressor kit error

While I’m often the person my friends and family call upon for technical support for Windows, Android, or things on the internet, I have little experience with the Apple ecosystem. But when my friend Josh told me about his sudden and confusing issue with Final Cut Pro X, I was so intrigued that I had to investigate. We eventually figured it out, and I got a crash-course in OSX as well.

The issue:

Final Cut Pro X (10.2) would crash and display a “Final Cut Pro quit unexpectedly” error message whenever an export option was selected.

Further details:

  • OS – El Capitan
  • FCPX – Version 10.2, without Compressor or Motion.
  • iMovie – 10.1.6

No new applications had been installed recently, and FCPX had been working correctly after the last OSX upgrade.

We couldn’t try restoring from a backup as there weren’t any viable backups, but all of the following troubleshooting steps had already been tried without success:

  • restarting the MacBook
  • clearing FCPX preferences
  • making a new FCPX library
  • deleting generated render files
  • making a new user account
  • booting in safe mode
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Why UWE shouldn’t close their Philosophy department

Yesterday, I found out that UWE Bristol were announcing the potential shutdown of their Philosophy department to new students after this year.

I found this out from a tweet, which shared a petition launched by a just-graduated student yesterday. While I’m not sure how effective the petition might be, it has recieved 2700 signatures in a day. I encourage you to sign and share this petition, in the hope that it persuades whoever made this decision to change their mind. The decision to close the UWE philosophy course is counterproductive and destructive, for reasons I’ll detail below. More importantly, this decision was made abruptly, with little consultation or communication.

Whoever made this decision has acted rashly and callously, leaving a cohort of foundation year students (and their programme leaders) unsure of whether the course they are preparing for will even exist after their preparation year. No student or staff member deserves to be placed in this position.

The petition is here: https://www.change.org/p/marc-griffiths-uwe-pro-vice-chancellor-and-executive-dean-of-health-and-applied-sciences-save-uwe-s-philosophy-programme

So, why is this decision misguided? Below the cut are three major reasons:

  1. Philosophy is one of UWEs most successful and highest-rated courses.
  2. UWEs philosophy course offers a unique module other philosophy courses cannot match.
  3. Philosophy is one of the most important subjects a university can offer, and philosophy graduates have essential skills and knowledge for today’s society.

Note: I’m not currently affiliated with UWE, aside from being an alumnus. I studied both of my degrees at UWE, and published my MSc research with supervision from UWE staff. I’m also not a philosophy student or graduate; my view of the value of philosophy comes from personal study and from how philosophy links to my degree subjects of psychology and science communication.

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I finally finished … skate.

Sometimes I first play a game years, or even decades, after its release. Other times I get partway through a game, get distracted, and then revisit it years later. Calling any discussion of a long-lived or dormant game either a “review” or an “impression” feels incorrect, so the more literal title wins out. (However, I’m going to use “finished” to mean “finished by my own standards”, rather than 100% completed). 

Going from my first recorded achievement date in 2014, to completing the career mode yesterday, I took 6 years and 1 month to complete skate … somehow I doubt this is the worst offender on my backlog!

So how well did skate hold up? Was it still enjoyable in 2020?

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Technological Overthinking #2 | Sony Walkman Album Art

One recurrent technological question I have is why my MP3 players never display album artwork consistently. The issue often seems random; when I get some albums working, others are blank in their place. So I wanted to figure out what the problem was and write solutions down for future reference.

As I’ve used Sony Walkman MP3 players since about 2008, I initially checked posts and articles about Sony players. However, this problem applies to multiple brands of MP3 players and to other devices like digital photo frames.

Many people with Sony Walkman players have posted about cover art issues on Sony’s support website. But the official replies just tell people to transfer songs using Sony’s Content Transfer software, without explaining why the issue exists. I wanted to fix the issue within the music programs I already use (MediaMonkey and Mp3tag) instead of adding another program into the mix.

After looking on multiple sites, subreddits and software forums, I found three essential criteria for making album art and other tags show up properly on Sony MP3 players. (These criteria may apply to other MP3 players as as well, and the “baseline” JPG criteria may resolve issues with car infotainment systems and digital photo frames).

1) Every song must be tagged using ID3 tag version 2.3.
2) Every song’s artwork must be embedded into its ID3 tag.
3) Every artwork image must be a JPG. More specifically, it must be a “baseline” JPG rather than a “progressive” JPG.

Now I’ll explain what all of those words mean, and the steps that I followed to make my song files and cover artworks fit these criteria. It’s important for me to clarify that each individual criterion was figured out by someone else; I’m just putting them together so that I can show the steps in one place.

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Technological Overthinking #1 | Music Library (2023 version)

I can understand why streaming services have become so popular: being able to access a large library of familiar and new music that can’t be erased by a faulty hard drive or a wrong button-press is appealing. But, like most techies, I lean towards the “control” side of the convenience-control spectrum in many situations.

For music specifically, I prefer ownership over streaming. I like being able to buy albums from multiple places, store them and back them up wherever I wish, and play them on software I already use, rather than being restricted to specific marketplaces or software clients. (I would also rather rely on my storage and backups than on the unbelievably complex licensing arrangements between streaming services and publishers). For me, staying on team “offline library” was the obvious choice.

Investigating an issue with my MP3 player last year led me to an interesting program called Bliss. In short, Bliss manages your music library based on rules that you define. You set rules about how you want files to be labelled, named, and organised, and Bliss either highlights files which don’t fit the rules so that you can edit them, or adjusts them to meet the rules automatically.

Although Bliss is overkill for my relatively small and wholly-offline library, I really liked its rule-based approach. So I’ve taken the rules I decided on within Bliss and recreated them inside my desktop software of choice, MusicBee.

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Technological Overthinking #0

One of the ways my anxiety sinks its teeth in is by spinning simple questions up until they seem like burning matters of either unreachable perfection or moral urgency.

A question like “how can I know if a clothing company is ethical?” led to a multi-hour internet rabbit hole on how that standard is regulated and whether those regulations are regulated etc. A passing curiosity about how tree-planting programs work led to me researching not just tree-planting but the entire concept of carbon offsets and the ways in which they can be corrupted or misused.

If I’m obsessing about something in this way, putting that thought down is near-impossible. The rational realisation that time spent thinking in this way about these questions is a matter of diminishing returns – that the hours spent locked in worry-led link-following are worth less than 20 minutes of calm, engaged research – doesn’t sink in until something wrenches me away from my thoughts. Usually, the best way to stop a runaway thought-train is just to wait until another one arrives.

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Review | Letter Quest: Grimm’s Journey Remastered

Letter Quest: Grimm’s Journey Remastered (often referred to as Letter Quest Remastered) is a word-assembling RPG where you defeat monsters with your vocabulary, your scythe, and bacon.  

I was introduced to LQR by two of my friends, who assumed that I would enjoy its celebration of verbal geekery. I’m happy to say that they were correct. 

In LQR, titular young reaper Grimm must battle though the foes who are blocking him from his desired treasure … pizza. Battling is carried out by finding words in a board of Scrabble-style letter tiles; your score for each valid word becomes damage to the current enemy, who then retaliates with attacks of their own. Each defeated enemy and completed quest awards Gems, which you use to strengthen Grimm’s selection of scythes and to buy skill upgrades.

This is my best word so far. 11-letter words are uncommon, but they output tons of damage.
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Review | Aəero : Complete Edition

Imagine flying a Wipeout-style ship along the musical ribbon from Vib-Ribbon, while dodging lasers, while playing a twin-stick shooter at the same time, and that almost sums up Aəero.

Aəero is part of a new generation of indie rhythm-action games that has sprung up since the over-saturated -Hero games met their demise and Beat Saber took VR gaming by surprise. It shares two foundations with other experimental rhythm games; a blend of various gameplay styles, and an aim of creating flow-inducing multi-sensory experiences.

The core gameplay of Aəero is balancing the duelling roles of the left and right analogue sticks. With the left analogue stick, players follow the ribbon of white light that traces out each song’s most salient melody. The ribbon can soar and fall with the singer’s pitch, or swoop and spiral to follow synthesizers and bass. For me, the most challenging songs are the ones which quickly swap between delicate adjustments and larger jumps or spirals. When the ribbon isn’t on-screen, players instead use the left stick to avoid obstacles and fly through narrow gaps in routes interrupted by burning lasers or crushing platforms. The right stick controls the aiming reticle, which players use to target enemies and projectiles, while the right trigger fires the ship’s laser beams. 

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