Category: Posts

All non–archived posts, regardless of topic.

Festival of Nature

After volunteering to help set up stands for the festival, I couldn’t not go to investigate.

Usually, I’m not particularly interested in events like festivals;in the same way that science centres tend to appeal only to an audience who would already be interested enough in the subject to visit science centres, festivals seem like a method of science communication that’s probably only preaching to the converted.

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Overwatch #2 – Learning Curves

In case the last post didn’t say it loud enough, I’m a fan of Overwatch. Being able to feel myself learning new things while playing is a powerful motivator to keep going and play better, unlike the Russian Roulette gameplay of COD, where simply spawning in the wrong place can get you killed instantly. So, here’s what I’ve been learning so far.

Role Variety

As I’m not much of a PC gamer, and have never played any MOBA-type games before, I’m not very familiar with character types. While I knew that characters can generally be split into the roles of DPS (damage output), Tanks (taking a lot of damage), and Support (healing or buffing the team), I didn’t really know anything beyond that.

I expected Overwatch to follow that three-type structure, so finding that it actually has 4 main roles, as well as characters which overlap aspects of multiple roles, made it interesting for me. However, it also meant I played some characters really badly at first!

The most obvious difference for me was trying to play as Winston; at first, I assumed from his size that he was purely a tank character. However, trying to play him as a tank failed- trying to jump into a fight just meant I died very quickly, and even my Ultimate ability didn’t seem to help. However, talking to one of my friends about which characters we liked showed me how wrong I was. Firstly, figuring out that Winston wasn’t purely as a tank, but intended to be a disruptor – a role I never knew existed in character ensembles- helped me understand how his moves worked. This helped me figure out how to do better in Control and how to use his shield and his Ultimate; this meant my next game with Winston set my personal best for eliminations.

Another example is support-of-all-trades character Lucio. While I like playing as dedicated healer Mercy in short bursts, she’s at her best when she’s invisible, flying around the edges of the battlefield like a counter-Tracer. Being Lucio, on the other hand, means I get to both be part of the action and help my teammates out with extra healing and shields.

The same logic applies to a number of other characters, a common example being Tracer. FPS logic dictates that you charge in and make kills, but playing Tracer that way will just get you killed. Rather than straightforward attacking, she’s a disruptive, evasive attacker, hovering around the edges of a fight chipping away at everyone in turn.

Team Focus

Unlike in standard FPSs, and even like Battleborn where the objectives can often be ignored, Overwatch relies on playing to the objective. This means learning how characters work as part of the team is essential. For me, that learning curve has mostly been from my favourite character, Mei.

Playing Mei as a beginner, especially with groups of random players, meant running around putting walls in places that made sense to me, but not the rest of the team. Initially, she seems like a defender whose job might be to hide in a control point repeatedly blocking its entry points. However, that approach isn’t the strongest, and also gets pretty boring.

After a few matches of practice, it’s easy to have fun making cheap shots such as blocking the enemies running towards the team . However, as this blocks the team from attacking those enemies, an impulsive Mei player (like me) could easily end up making enemies of their own team.

Now that I’ve played as her more, and watched other people play her, her ability to help the team is much easier to see. For one thing, her walls aren’t just for blocking routes, but for accessing them too. They can act as temporary platforms, letting Mei and other less-mobile characters jump to alternate entry points usually reserved for more agile characters like Widowmaker and Lucio. (I discovered one use of this approach by accident, when I misplaced a wall;instead of blocking the enemy exit door, I instead pushed the friend stood in front of the door upwards which let him jump into the ledge above the door. So we’re going to test that in a future game, with him using Torbjorn or Bastion to create an early disruption.)

I’ve also found, through YouTube guides, many more ways to play Mei as a defender of other teammates rather than focusing on self-defense. In one video, the Mei player had quick enough reactions to put a wall in between a character hooked by Roadhog and Roadhog himself, which blocked the friendly characters path and prevented them from being stunned by Roadhog.

While Mei and Lucio are gentle introductions to team tactics, playing Mercy means being thrown in at the deep end. Even though the team may be able to scrape together some healing in Mercy’s absence, Mercy’s ability to escape danger relies upon seeing another teammate. Playing as Mercy, if you wander off, you’re target practice.

Character Combinations

While I doubt I’ll have the reaction times for blocking Roadhog’s hook, I’ve had some success using Mei’s walls to deliberately block off a friendly Bastion, giving him the 3 uninterrupted seconds he needed to self-heal. With friends, we’ve found “our” characters, so working out which combinations of preferred characters are strongest together will be our next step. At the moment, we often play Winston/Winston/Tracer when we’re on Attack or Control (although this can be risky) while favouring Mei/Roadhog/Bastion during Defence matches.

Looking for ways I can combine the effects of different characters is part of the game I’m finding very interesting, although having only played as 5 of the characters so far means I have little to go on for many of the others. So the best thing I can do to learn more about the game now is to try playing as everyone else. Well, that should be easy.

Overwatch #1 – First Impressions

It may be a bit early to say Game of the Year, but if Overwatch isn’t my favourite game this year I’ll be surprised.

I wasn’t expecting to like the game quite as much as I do- I was expecting to get bored fairly quickly after hearing there was no campaign. Yet I’ve had more fun on Overwatch than I have on games promising more content and variety.  A major part of the fun is precisely because Overwatch contains “less”.

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Resources

I’m a digital hoarder. Right now my laptop has thousands of hours of unplayed games on it, hundreds of archived podcasts and as many unread articles and eBooks.

With the amount of tutorials and resources stored and accessible on there, a motivated person could learnt how to do anything they wanted by now. I’ve barely done anything. I’ve had free access to so much knowledge and ignored almost all of it.

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Uni Update- May

May was a big month in uni terms, as we had three difficult assignments, forming an entire module. We also had our last taught lecture block, so technically we finished uni on May 7th.

Our final day of uni started with the group presentations we had been preparing since the start of April. While presentations are my least-favourite type of assignment, I wasn’t excessively scared about this one, as we’d been able to go through our scripts multiple times and work on each others answers.

We ended up with a Distinction for our presentation, which I’m very happy about; normally hearing the word “presentation” sends all expectations about doing well straight out of the window, so to do well on one was surprising.

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Science Communication on YouTube, Part 3

A few weeks ago, I said about getting to explore scicomm on YouTube in a uni assignment. Now that I’ve got it finished, marked, and out of the way, here’s the story.

The assignment was a content analysis- which means an attempt to interpret media such as writing, speech or video into quantifiable data to analyse it. I decided to try using YouTube videos as my medium, rather than newspapers, and my topic was how YouTube creators represented psychology in videos. Thanks to undergrad, and previous videos I’d seen, I had some ideas of what to expect, so those ideas were the start of my research questions. Also, there’s so little research yet in this kind of area that I could end up finding anything- that unexpectedness made this topic appealing.

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UWE Open Access Publishing- 15th April

On Wednesday,  I got an email from my dissertation supervisor about a potentially-useful meeting based on research and what UWE’s Open Access policies are. This sounded interesting, so I went to investigate, and it actually did give me a lot of information about how researchers understand Open Access.

The meeting opened with a talk from one of the staff responsible for running UWE’s research repository. This talk focused on what the new research guidelines are around Open Access research, and what researchers need to do to comply with those rules.

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TV Project

Last week in uni was the assignment that I’ve been most looking forward to (and simultaneously the most nervous about); our big broadcasting project.

For the project, we had 4 days to film and edit a 5-7 minute TV piece, with camera equipment and support from the Films@59 studio in Bristol.

And here’s the result:

https://youtu.be/gZn2_3AhCcY

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Science Communication on YouTube, Part #2

This post follow part 1, where I looked at the type of videos and channels appearing on YouTube searches for science communication. 

While there’s a lot of science content on YouTube, and relatively strong content communicating science, there isn’t much about science communication itself. There are videos for non-scientists about science, but not about scicomm. A Crash Course or RiskBites equivalent for science communication doesn’t exist.

The obvious question is; should that content exist? To me, the answer can only be yes.

One reason is my personal experience in discovering science communication. I didn’t find out that science communication existed until a few weeks before I graduated with my BSc, while I was already researching psychology-based Masters courses. The second I came across a description of UWE’s scicomm course, I knew it was the Masters I wanted to do, before I’d even read any more about what scicomm even was.

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The Year of (Less) Gaming…

Follow-up to this post.

The previous post was at the end of last year, and my end of year reflection post kind of build on what I was already thinking in that post. In the last few months, where gaming was and where it should be is something I’ve been continuing to think about.

The main catalyst beyond the posts was in January. I had a conversation happen that was very much not what I’d hoped, and made me doubt everything, and feel pretty bad. This was right in the middle of January, while a few of my assignments were due.  I let feeling bad about it take over, and dealt with everything by isolating myself from people and gaming instead of doing my uni work.  For one of my essays, I didn’t put anywhere near as much effort into it as I could have, and ended up submitting it late. That meant the highest mark I could possibly get was the minimum pass mark- made more annoying by finding out later that it would have received a Merit.

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