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Uni Update- July

This month I’ve finally been able to release my questionnaire, which is a relief.

After my and my supervisor’s attempts at piloting gained a grand total of 7 participants, I wasn’t feeling optimistic. But checking over the results from the 7 pilots showed that my questions were well-designed, and worked better than expected.

I’d expected that I would have to revise the survey inbetween piloting and releasing, but my alpha scores were high enough (a fixable 0.655 for the lowest section, up to a surprising 0.926 for one section) that we could release it straight away.

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BBC Focus Work Experience

During my last block of Writing Science in February, where we all received the marks for our magazine project, my lecturer was really complimentary about my groups’ magazine. So much so, that he brought up the idea of showing our magazine to his contacts at BBC Focus magazine.

I was really happy with that offer, and last week I got to take the proffered opportunity: I was able to spend 5 days at BBC Focus learning more about science magazines and how they’re put together. So, here’s how my week went…

Day 1

Heading into my first day, I was very nervous,  mostly because I didn’t know what to expect or what they expected from me. I wasn’t sure whether they’d be expecting a complete beginner, or someone already knowledgeable. I was worried about being thrown in at the deep end, or doing tasks wrongly. However, I didn’t need to be too worried, as the team seemed friendly and the person in charge of keeping an eye on me was very nice- I was even ok asking him questions about the software by the end of the day.

My main task today was taking an essay written for next month’s issue, and laying it out as a set of pages for the print magazine. This was mostly placing and formatting the text, researching pictures and adding them, then putting them together into a readable page.

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Uni Update- June

The majority of my MSc time is now officially over, as a few days ago we received our finalised marks for our completed modules. I got a Merit, with an overall average of 64% (and my 90-second-late essay was reprieved, which was nice). Due to how our marking system works, the maximum I can now get is a Merit even if I somehow aced the dissertation. I’m finding that knowledge helpful- it means I can’t be worrying about trying to reach a grade that’s actually impossible to reach.

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Festival of Nature

After volunteering to help set up stands for the festival, I couldn’t not go to investigate.

Usually, I’m not particularly interested in events like festivals;in the same way that science centres tend to appeal only to an audience who would already be interested enough in the subject to visit science centres, festivals seem like a method of science communication that’s probably only preaching to the converted.

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Overwatch #2 – Learning Curves

In case the last post didn’t say it loud enough, I’m a fan of Overwatch. Being able to feel myself learning new things while playing is a powerful motivator to keep going and play better, unlike the Russian Roulette gameplay of COD, where simply spawning in the wrong place can get you killed instantly. So, here’s what I’ve been learning so far.

Role Variety

As I’m not much of a PC gamer, and have never played any MOBA-type games before, I’m not very familiar with character types. While I knew that characters can generally be split into the roles of DPS (damage output), Tanks (taking a lot of damage), and Support (healing or buffing the team), I didn’t really know anything beyond that.

I expected Overwatch to follow that three-type structure, so finding that it actually has 4 main roles, as well as characters which overlap aspects of multiple roles, made it interesting for me. However, it also meant I played some characters really badly at first!

The most obvious difference for me was trying to play as Winston; at first, I assumed from his size that he was purely a tank character. However, trying to play him as a tank failed- trying to jump into a fight just meant I died very quickly, and even my Ultimate ability didn’t seem to help. However, talking to one of my friends about which characters we liked showed me how wrong I was. Firstly, figuring out that Winston wasn’t purely as a tank, but intended to be a disruptor – a role I never knew existed in character ensembles- helped me understand how his moves worked. This helped me figure out how to do better in Control and how to use his shield and his Ultimate; this meant my next game with Winston set my personal best for eliminations.

Another example is support-of-all-trades character Lucio. While I like playing as dedicated healer Mercy in short bursts, she’s at her best when she’s invisible, flying around the edges of the battlefield like a counter-Tracer. Being Lucio, on the other hand, means I get to both be part of the action and help my teammates out with extra healing and shields.

The same logic applies to a number of other characters, a common example being Tracer. FPS logic dictates that you charge in and make kills, but playing Tracer that way will just get you killed. Rather than straightforward attacking, she’s a disruptive, evasive attacker, hovering around the edges of a fight chipping away at everyone in turn.

Team Focus

Unlike in standard FPSs, and even like Battleborn where the objectives can often be ignored, Overwatch relies on playing to the objective. This means learning how characters work as part of the team is essential. For me, that learning curve has mostly been from my favourite character, Mei.

Playing Mei as a beginner, especially with groups of random players, meant running around putting walls in places that made sense to me, but not the rest of the team. Initially, she seems like a defender whose job might be to hide in a control point repeatedly blocking its entry points. However, that approach isn’t the strongest, and also gets pretty boring.

After a few matches of practice, it’s easy to have fun making cheap shots such as blocking the enemies running towards the team . However, as this blocks the team from attacking those enemies, an impulsive Mei player (like me) could easily end up making enemies of their own team.

Now that I’ve played as her more, and watched other people play her, her ability to help the team is much easier to see. For one thing, her walls aren’t just for blocking routes, but for accessing them too. They can act as temporary platforms, letting Mei and other less-mobile characters jump to alternate entry points usually reserved for more agile characters like Widowmaker and Lucio. (I discovered one use of this approach by accident, when I misplaced a wall;instead of blocking the enemy exit door, I instead pushed the friend stood in front of the door upwards which let him jump into the ledge above the door. So we’re going to test that in a future game, with him using Torbjorn or Bastion to create an early disruption.)

I’ve also found, through YouTube guides, many more ways to play Mei as a defender of other teammates rather than focusing on self-defense. In one video, the Mei player had quick enough reactions to put a wall in between a character hooked by Roadhog and Roadhog himself, which blocked the friendly characters path and prevented them from being stunned by Roadhog.

While Mei and Lucio are gentle introductions to team tactics, playing Mercy means being thrown in at the deep end. Even though the team may be able to scrape together some healing in Mercy’s absence, Mercy’s ability to escape danger relies upon seeing another teammate. Playing as Mercy, if you wander off, you’re target practice.

Character Combinations

While I doubt I’ll have the reaction times for blocking Roadhog’s hook, I’ve had some success using Mei’s walls to deliberately block off a friendly Bastion, giving him the 3 uninterrupted seconds he needed to self-heal. With friends, we’ve found “our” characters, so working out which combinations of preferred characters are strongest together will be our next step. At the moment, we often play Winston/Winston/Tracer when we’re on Attack or Control (although this can be risky) while favouring Mei/Roadhog/Bastion during Defence matches.

Looking for ways I can combine the effects of different characters is part of the game I’m finding very interesting, although having only played as 5 of the characters so far means I have little to go on for many of the others. So the best thing I can do to learn more about the game now is to try playing as everyone else. Well, that should be easy.

Overwatch #1 – First Impressions

It may be a bit early to say Game of the Year, but if Overwatch isn’t my favourite game this year I’ll be surprised.

I wasn’t expecting to like the game quite as much as I do- I was expecting to get bored fairly quickly after hearing there was no campaign. Yet I’ve had more fun on Overwatch than I have on games promising more content and variety.  A major part of the fun is precisely because Overwatch contains “less”.

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Resources

I’m a digital hoarder. Right now my laptop has thousands of hours of unplayed games on it, hundreds of archived podcasts and as many unread articles and eBooks.

With the amount of tutorials and resources stored and accessible on there, a motivated person could learnt how to do anything they wanted by now. I’ve barely done anything. I’ve had free access to so much knowledge and ignored almost all of it.

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Uni Update- May

May was a big month in uni terms, as we had three difficult assignments, forming an entire module. We also had our last taught lecture block, so technically we finished uni on May 7th.

Our final day of uni started with the group presentations we had been preparing since the start of April. While presentations are my least-favourite type of assignment, I wasn’t excessively scared about this one, as we’d been able to go through our scripts multiple times and work on each others answers.

We ended up with a Distinction for our presentation, which I’m very happy about; normally hearing the word “presentation” sends all expectations about doing well straight out of the window, so to do well on one was surprising.

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Science Communication on YouTube, Part 3

A few weeks ago, I said about getting to explore scicomm on YouTube in a uni assignment. Now that I’ve got it finished, marked, and out of the way, here’s the story.

The assignment was a content analysis- which means an attempt to interpret media such as writing, speech or video into quantifiable data to analyse it. I decided to try using YouTube videos as my medium, rather than newspapers, and my topic was how YouTube creators represented psychology in videos. Thanks to undergrad, and previous videos I’d seen, I had some ideas of what to expect, so those ideas were the start of my research questions. Also, there’s so little research yet in this kind of area that I could end up finding anything- that unexpectedness made this topic appealing.

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UWE Open Access Publishing- 15th April

On Wednesday,  I got an email from my dissertation supervisor about a potentially-useful meeting based on research and what UWE’s Open Access policies are. This sounded interesting, so I went to investigate, and it actually did give me a lot of information about how researchers understand Open Access.

The meeting opened with a talk from one of the staff responsible for running UWE’s research repository. This talk focused on what the new research guidelines are around Open Access research, and what researchers need to do to comply with those rules.

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